I have been a mobile software engineer since 2009. I have built and designed many apps on many platforms. My strong engineering background makes me an even stronger UI designer as I know what fits, what works, and where I can push the boundaries. I understand 508 compliance and how to maximize design while being accessible. I understand how to get the proper information for any design through research. I build mobile first, always. Starting at the smallest screen for any design, from smart watches to phones, and then working my way up to giant displays.
A UI for the UX is the design philosophy I came up with to describe how I design. No matter how beautiful the design is, if the user experience is not there, then you failed. Design is so much more than boxes on a screen, more than a tool. Design is an experience, one you want your clients to have, and to enjoy. Using an app should be a highlight to the day, not a burden.
August 2018 - Present
I have made a great career for myself but decided to go for my first college degree. I am seeking a degree in Fine Arts with a major in Graphic Design. It is my goal to go after my masters once this degree is complete.
October 2016 - Present
At OnSolve I serve as the Senior Mobile Lead. I am covering Xamarin, native iOS, native Android, and Native Windows Phone (deprecated). I am in charge of all app store deployments, app changes, new projects, and all APIs/ services related to mobile. I manage not only my local team but also our offshore teams, and any 3rd party groups we hire on. I also serve in other capacities here, such as backup SQL DBA, C# API Developer, Full Stack Dev, Code Reviewer, UI Designer, Project Consultant, and Subject Matter Expert.
December 2009 - Present
B-Tech Labs, LLC is my company, I started it because I wanted to learn more about technologies. With my company, I have brought over 30 apps to the Windows Store. And many apps to HP WebOS. I used this avenue to expand not only my engineering skills but to explore and grow my designer skills. I designed many things just for fun; I took contracts to re-do existing apps or to create new apps. I worked with several companies, each with individual needs and desires. I have worked with Voice as an interface with Cortana and Alexa. I dabbled in IoT and other headless technologies. I played in designing UI for Microsoft HoloLens and Unity 3D. I am continually learning and growing here.
June 2008 - October 2016
At the FL House, I served as a DBA. I focused on DB Design, T-SQL, DB Maintenance, and Reporting. I designed hundreds of reports using Crystal Reports, providing the required data in the most visually compelling way. I would also write custom C# applications for various needs. While at the FL House I designed a Visual Parking application that allowed staff to see where every employee parked in each parking lot.
I have the skills to pay the bills. With my engineering background, I can design and mockup apps in ways that other designs cannot. I can build a working mockup in Xamarin and have it running on Android and iOS in no time. And I can create custom controls to enhance a UI.
UI for the UX is the design philosophy I came up with that explains how I design. The User Interface MUST enhance the User Experience, not hinder it. A UI for the UX is not about adding more, more color, more controls, more animation, but rather about simplification, removing unnecessary clicks, content, visuals. Give the end user exactly what they need. To do this, you have to understand the end user as best as you can. An example of how much I invest in UX, I spent two weeks designing a button for a client. A simple square button. But when the UI is a bunch of buttons and some charts, then it has to be a fantastic button. The end users were non-tech factory workers. The button is responsive, intuitive, and shows the user the stats for that button, on the button. So it is easy for them to find information about a topic quickly. Worth spending even more than two weeks on a single button if you ask me.
This menu is great for picking between either a few menu choices or for an account picker. It focuses on keeping the options separated by color. Useful in a messaging app that has multiple accounts or to make sure you know what menu you are at.Mobile app, UI
This design flips the traditional slide over menu and puts it on the bottom. You are sliding the content instead. I think it is a more elegant approach to designing a menu, breaking the norm without breaking the typical experience.Mobile App, UI
For Mr. Engineer I took a DOS-based textual application and designed and built a custom application designed to run on a tablet. It currently runs in factories all over the world. It is the #1 Industrial Engineering Productivity Application.Industrial, UI, UX
I love this design, even if it is not very practical. The screen you are currently on remains visible in a little peek window as you navigate through the menus.Mobile App, UI
Captured on a Canon M50, this flower was in a field outside the St. Augustine Florida Fort.Photography
This design purposely mimicked the LCARS design from Star Trek. I made this design as part of a contest for NASA. I came in the top 10 but did not win.Watch, UI, UX, Design
A PlayStation Vita app I designed a while back. It was the first application I built in Unity3D. An enjoyable and challenging project.Gaming, UI
The joys of innocence. Captured on a Canon M50Photography